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LIVILLE: THE ELEVENTH HOUR

Harness chance and defend your home with random, magical firearms.

Liville: The Eleventh Hour is a turn-based strategy game where players must devise their tactics using variable, randomly-generated weapons. Control up to four playable units to clear maps of the invading monsters and save the town, earning yourself resources along the way to spend on new weapons sporting randomly-assigned stats and modifiers.

I worked as the game's main artist, creating virtually every visual asset it uses, from character design and animation to user interface. On the two-man team, I also served as the game's designer, level designer, quality assurance manager and tester, and public relations head. I also created the game's trailer, which is viewable in the itch.io page below. The game's code was created by my co-director Oscar Ngan, and the game's music and sound design was created by Andy Tsai.

In the wake of fighting a losing war, Ira escaped inland to the small town of Liville in search of asylum. With his country now annexed and its magical resources, the mana wells, now in the hands of a greater empire, all that could be done was try to live quietly and avoid persecution for fighting back. But, only weeks after the war’s end, the empire’s tampering with the mana wells have had catastrophic consequences, and now monsters from somewhere beyond Ira’s world are leaking in. If he and his new neighbors hope to live safely, Ira will have to train them into a militia to defend their isolated little town.

This is Liville’s eleventh hour.

Liville: The Eleventh Hour: About
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